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And because how many times enemies would harass you was an unknown factor you had to make sure that you're maximizing the effectiveness of your healing, so using 3 MP to heal 15 HP wasn't as efficient as healing 30 HP unless of course the max HP of that character was in the range of 20-25 which in that case you had no options unless you wanted to take a risk.
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Getting in an underground cave or haunted castle used to give a sense of threat beyond the decorators' ability, because enemies where lurking in the dark and could grab you by the neck at ANY minute so your team had to be in tip top shape and make sure you have the healing items and your healer has the MP required for this demand. It seems my fears that making the enemies roam around without a care in the world will make this less of an adventure and more of an excursion, and I have to vent this feeling somewhere.
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